Sunday, January 19, 2014

Colonial Enterprises and Violence as a Language

Our choices, as an enterprise, were entirely based on making a profit and maintaining a certain level of resources at all times to act as a cushion in case of unforeseen issues. Though idealistically the situation would be handled with mutual understanding and generosity, that is not an accurate representation of your average colonial enterprise. On our fictional venture, deep in the jungle, we couldn’t bargain or work together to make a better deal with the natives, truthfully depicting the language barrier between colonials and natives of the time period. This made violence, or lack thereof, our only tool in gaining resources and communicating with the only people who could get us resources. Keeping this in mind, my group made sure to save some force cards to use as the game neared it’s end and kept track of our balance of force to goodwill cards in the native relations deck. We also looked at probability for harsh weather conditions when deciding whether or not to push for resources each month. As unfortunate and grim as it is, we profited because we used force an, although it was only a game, it make me think, as I suppose it was meant to. I thought about the role of violence and force in the relationship between European colonials and those they attempted to colonize, if we can even call it a relationship. Honestly, the only way to avoid using violence was to fail, or not play the game. I guess that makes a pretty good argument for throwing in the metaphorical towel and putting down the deck of cards. When the only way to avoid violence is to not play the game, it says a good deal about the game itself. If it is impossible to do something without harming others, the benefit of what you set out to do must be weighed against the lives of those you harm. I guess that set up a fairly simple choice for the colonists, as they weighed the promise of gold and resources against the lives of those they considered almost subhuman.
And now I must add my last little paragraphs, commenting on the game, checking off the little sections in this journal prompt. I found the game realistic for the most part, especially considering the reliance of the colonists on the natives and the inability for the two groups to really communicate. The one thing I thought might have been improved upon was the amount of chance involved in the native relations. I thought it might have been based more on the colonists’ actions of each month, rather than as a whole. Although, I couldn’t find a feasible way to do this with only playing cards.

There isn’t anything I would change as a group, considering we did produce the most profit in the class and I would be afraid of changes failing to reproduce our good fortune a second time, but were the victories in this game based on ethics rather than profits, I would feel differently, of course. That seems almost silly to say, but I feel the selfish need to mention it, how very human of me.